‘It takes all sorts to make a world’

IT Crowd cast

Right. So, this quote is taken from the IT Crowd’s Douglas Reinholm in a scene completely unrelated to this post. The quote, however, is not.

As a described in this post, I played Management 3.0’s Moving Motivators with my team of developers. That happened already a couple of months ago. More recently, I played the game again, but this time with the people from HR after having a chat about it around the coffee machine (where many important conversations are held, right?). The experience couldn’t have been more different.

Here are some of the things that stood out between the two sessions. First of all, the HR people seemed more open-minded about playing the game right from the start. Where the developers (who are used to deal with logical problems) showed some reluctance (“What are we doing now, Sander?” followed by a sigh 🙂 ), the HR folk were much more into it, right from the start. Their curiosity was almost palpable.

During the session, they all showed a lot of appreciation for each other. And, perhaps related, they seemed to know each other quite well. In most cases, no one was really surprised by the individual outcomes. Overall, there was much more discussion during the entire session.

I did not get a lot of questions regarding the cards from the developers (although there was one about the difference between Status vs. Acceptance). In this case, the HR people found apparent discrepancies between the title of the card and the description. For instance, the word ‘Power’ has a very negative connotation, whereas the description is much friendlier. It is my opinion that the title is the shortest possible form for any motivation (not to mention Jurgen Appelo’s wish to spell ‘champfrogs’), but the description elaborates on it in a Management 3.0 way. Which means that ‘power’ is about the broader term ‘influence’, not per se about telling people what to do. There were a few more, e.g., regarding ‘Mastery’, but the ‘power card’ really stood out.

Finally, while I thought I was there just to facilitate the game, they were actually interested in my motivators. That came as a bit of a surprise, so I dug up the results from when I played with my team. (I remembered my #1 motivator ‘Freedom’, because it stands out from the rest.)

The overall experience was quite different, and definitely a good one. I think it’s related to the fact that HR people are more used to interpersonal communication, whereas developers are much less used to talking about personal matters — which is what Moving Motivators is about. Still, I won’t say this session was better than the other, it was merely different.

For me personally, I got to know a few co-workers a little bit better, and they me, which makes me feel connected with them.

I look forward to the next session! Who knows what I’ll learn then. I might be in for another surprise, since it takes all sorts to make a world!

Links

Management 3.0: http://www.management30.com/

Happy Melly: http://www.happymelly.com/